Below is a comprehensive, detailed, and clarified set of rules for your netorase-based erotic tabletop game. These rules have been refined through iterations to ensure consistency, balance, and an immersive experience. The system is organized into logical sections—character creation, core mechanics, sexual encounters, and progression systems—each with clear explanations and examples where helpful. Adjustments from previous playtests have been incorporated to enhance pacing, player agency, and tension.
Character Creation
Attributes
Attributes represent a character’s core capabilities and range from -3 to 5 at creation, though they can exceed this with progression. Players allocate a starting total of points based on character importance:
- Player Character (PC) and Standard NPCs: 6 points.
- Minor NPCs: 4 points.
- Major NPCs: 8 points.
List of Attributes:
- Intelligence: Mental sharpness, influences Willpower and skills like Hacking or Strategy.
- Appearance: Physical charm and attractiveness, affects seduction and social interactions.
- Physique: Strength and physical presence, impacts combat and penetration actions.
- Finesse: Dexterity and precision, aids in escape attempts and foreplay.
- Perception: Awareness and insight, enhances observation and sensual awareness.
- Fitness: Stamina and resilience, boosts Willpower and endurance.
Derived Stat:
- Willpower = 5 + (Intelligence × 2) + (Fitness × 2). This measures resistance to pleasure and mental strain.
Mechanics:
- Attributes are added to relevant skill rolls (e.g., Appearance + Seduction for a seduction attempt).
- Increase an attribute by +1 for 200 XP, capped at 10.
Example: A PC with Appearance 3 and Seduction 2 rolls 5 (3 + 2) on a seduction check.
Skills
Skills are divided into Non-Sexual and Sexual categories, each tied to a specific attribute. Players allocate points at creation, with a maximum of 5 per skill.
Non-Sexual Skills (10 points total)
- Intelligence: Research, Hacking, Strategy, Medicine.
- Appearance: Persuasion, Deception, Performance.
- Physique: Brawling, Melee Weapons, Intimidation, Athletics.
- Finesse: Stealth, Lockpicking, Sleight of Hand, Precision.
- Perception: Observation, Investigation, Lie Detection, Tracking.
Sexual Skills (5 points total)
- Seduction (Appearance): Enhances seduction attempts.
- Foreplay (Finesse): Boosts pleasure from non-penetrative acts.
- Oral Pleasure (Finesse): Improves oral actions.
- Penetration (Physique): Increases effectiveness of penetrative acts.
- Kink (Intelligence): Enables unique kinky maneuvers.
- Sensual Awareness (Perception): Reveals partner preferences or weaknesses.
- Endurance (Fitness): Reduces Pleasure received.
Mechanics:
- Skills add to attribute rolls for relevant actions (e.g., Physique + Penetration for a thrust).
- Increase a skill by +1 for 100 XP, no cap specified.
Example: A PC with Finesse 2 and Oral Pleasure 3 rolls 5 (2 + 3) to perform an oral action.
Perks (PC Only)
Perks are unique erotic enhancements exclusive to the PC, starting at Level 1 and upgradeable to Level 5 with XP. Costs are 100 XP for Level 1, doubling each level (200, 400, 800, 1600).
Available Perks
- Cock Size: Adds +1 to +5 Pleasure on penetration actions.
- Pleasurable Touch: Adds +1 to +5 Pleasure per turn when touching a partner.
- Pheromone Aura: Increases Lust by +1 to +5 per turn for all within 5 meters.
- Cum Enhancements:
- Pleasurable Cum: Deals 3 to 15 Pleasure on contact (doubled if ingested).
- Addictive Cum: 10% to 50% chance of Addiction (roll 1–X on a D20, where X = 2 per level).
- Cum Volume: Produces 1 to 5 units per orgasm.
- Sexual Stamina: Allows 1 to 5 orgasms before exhaustion.
- Body Modification: Causes +1% to +5% growth per cum unit received (10% growth = +1 Sensitivity).
- Orgasm Enhancements:
- Multiple Orgasms: 10% to 50% chance of an extra orgasm (roll 1–X on D20, X = 2 per level).
- Orgasm Intensity: Lowers Mind Break threshold from Pleasure > 10 + Willpower to > 6 + Willpower.
- Sensitivity Alteration:
- Erogenous Zone Enhancement: Increases Sensitivity by +1 to +5 after an encounter.
- New Erogenous Zones: Raises Mouth/Anus sensitivity from 1–6 to 5–10.
Mechanics:
- Perks stack with attributes and skills (e.g., Thrust with Cock Size 3 adds +3 Pleasure).
- Addiction or Mind Break may trigger Corruption increases or behavioral shifts.
Example: A PC with Pleasurable Cum 2 deals 6 Pleasure on contact, 12 if ingested.
Sexual Encounters (Sex Combat)
Sexual encounters are structured as turn-based “combat,” using Pleasure Bars, Lust, and Willpower to determine outcomes.
Core Stats
- Pleasure Bar: Starts at 0, maxes at 20. Orgasm occurs at 20.
- Lust: No cap for the PC (supernatural trait); women cap at 50 naturally. Every 5 Lust increases Pleasure received by +10%.
- Willpower: Reduces Pleasure taken (Effective Pleasure = max(1, Base Pleasure – Willpower)).
- Sensitivities: Rated 0–10 for Mouth, Breasts/Nipples, Vagina, Clit, Ass, Anus. Start at 1 (except Mouth/Anus at 0).
Turn Structure
- Turn Length: 30 seconds of in-game time, adjustable for pacing.
- Actions:
- PC Actions:
- Thrust: Base 5 Pleasure + perks + skills (targets Vagina/Anus).
- Caress: Base 3 Pleasure + perks + skills (targets Breasts/Nipples).
- Oral: Base 4 Pleasure + perks + skills (targets Clit/Mouth).
- Tease: +3 Lust (diminishes to +1 after first use per encounter).
- Focus: Halves Pleasure received this turn.
- NPC Actions (vary by Lust/Corruption):
- Low Lust (0–15): Resist, Push Away, Plead.
- Mid Lust (16–30): Caress, Tease, Dirty Talk.
- High Lust (31+): Grind, Ride, Beg, Take Initiative.
- PC Actions:
Mechanics:
- Pleasure is calculated as Base + Attribute + Skill + Perks, reduced by target’s Willpower.
- NPCs unlock new actions as Lust or Corruption rises (e.g., oral at Lust 30).
Example: PC uses Thrust (Base 5) with Physique 2, Penetration 3, Cock Size 2 = 12 Pleasure. Target with Willpower 8 takes 4 (12 – 8).
Lust and Willpower Dynamics
- Lust Decay: Decreases by 1 per turn unless sustained (e.g., via Tease).
- Willpower Recovery: Regains 50% overnight between encounters (e.g., from 10 to 5 post-encounter, then to 7.5).
Mechanics: Lust fuels NPC behavior and Pleasure bonuses but requires upkeep, preventing runaway escalation.
Corruption System
Corruption tracks a woman’s gradual descent into submission, progressing slowly with clear stages.
- Corruption Meter: 0–50, divided into stages:
- Loyal (0–10): +2 Willpower, resists seduction.
- Curious (11–20): Neutral, may flirt occasionally.
- Tempted (21–30): -1 Willpower, initiates light contact.
- Indulgent (31–40): -2 Willpower, seeks the PC out.
- Corrupted (41+): Willpower halved, fully submissive.
- Gains: Maximum +5 per encounter (e.g., +1d4 for seduction success, +1 per orgasm).
- Personality Shifts: Each stage alters dialogue and actions (e.g., Tempted: “I shouldn’t, but…”).
- Recovery: Lust resets to 0 post-encounter; Willpower recovers 50% overnight.
Mechanics: Corruption builds gradually, with resistance possible between encounters, ensuring a slow, tense progression.
Example: An NPC at Curious (15 Corruption) flirts but resists. After an encounter gaining +4 (19 Corruption), she stays Curious but is closer to Tempted.
Tension Mechanics
External risks heighten the stakes and excitement of encounters.
- Stealth Checks: In public, roll Finesse + Stealth vs. Perception to avoid detection.
- Time Constraints: Set a turn limit (e.g., 20 turns before an interruption like a husband’s return).
- Interruptions: Random events (e.g., a phone call) force choices (answer or ignore, risking escalation).
Mechanics: These elements add urgency and danger, amplifying the taboo thrill of netorase.
Example: A PC rolling Finesse 3 + Stealth 2 (5) vs. an NPC’s Perception 4 succeeds in hiding a public encounter.
Summary
This rule set creates a balanced, immersive netorase experience. Character creation offers depth with attributes, skills, and perks, while sexual encounters blend strategy and eroticism through turn-based mechanics. The Corruption system ensures a slow, rewarding progression, and tension mechanics heighten the stakes with risk and urgency. Pacing is realistic (30-second turns), NPCs have agency reflecting their mental state, and the PC’s supernatural perks provide an edge in a war won over time, not in one encounter. Let me know if you’d like further tweaks!